Friday, March 27, 2015

Dos and Don’ts in Making Android Apps

Everyone loves a good Android app. So you want to make it. But what is that you must keep in mind when you develop it? And what should you avoid or rather keep away from? These are some of the questions that we seek to an in this article. So, here are the Android app developer tips:


•DO keep the user in mind when you design your app. Most developers make the mistake of developing their apps solely based on what they think would work and not how others will actually use it. And it's not hard to find out what the end user would feel. You can conduct surveys for instance, do beta testing or have your app checked by an app review blog. 

• DO incorporate integration and scalability in your app. Extensibility must necessarily be taken into consideration in the app's design, particularly if you’re making the first version. Unfortunately, this is often overlooked since many mobile apps nowadays are developed under a short time period to take advantage of a current trends or preferences. But shorn of scalability, this could lead too much re-configuring if a new functionality were released.

• DO take care when you make colour choices. Android phones are today capable of displaying a wide variety of colours, but this doesn’t mean that you choose any colour. Remember that Android phones are designed to be used just about anywhere, so your app's design should incorporate colours that work in environments with different lighting and displays.

• DON'T stick to a single screen size. It’s not advisable. Android platform is used in different types of mobile devices, so designing your app around a specific screen size will not properly scale in other screen sizes. Therefore make sure you have given some thought on your app’s look on different Android devices.

• DON'T design with a specific form factor. An Android developer who designs an app that is touch screen-specific , for example, will have a tough time integrating it to Android phones which use navigation controls rather than a touch screen. You need to visualize how your app would work across different Android devices and ensure you leave enough room for other form factors.

• DON'T do too much. You should give up trying to make your app do everything. Instead, concentrate on specific uses and match those with an intuitive user interface. You will find many success stories in the Android developer community who built apps with a specific focus. And they succeeded because they were good at doing just that one thing. 

2 comments:

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